

Cyberoptix
Doctor Raven
True innovation comes through years of dedication, hard work, and a brief moment of genius that strikes you when you need it most. The hardest part of creating something unique in a world of unique designers is ensuring that yours will stand out away from the throng and din of countless others. Bethany Shorbs designs truly shine as brilliant masterworks.
As the principle designer for Cyberoptix designs, shes created costume designs for some of Gothic and Industrial Rocks top artists including Skinny Puppy for their 2004 world tour, for feature length films like the nightmarish The Gene Generation movie, and even designs for such diverse clients as Lexus and World Wrestling Entertainment superstar Johnny Nitro.
The Cyberoptix Tie Lab, the more lucrative end of her business, has garnered attention from DNR, Bust and Adorn Magazine and continues to grow in a market that previously was unfriendly to alternative designs. As a photographer, shes had her own images featured in many fashion magazines; most recently was featuring a complete shoot in the Real Detroit Weekly of the stark and quirky The Big Hunt photo spread. Active in the local NYC music and art scene she performs as Toybreaker and one half of the group Deathlab.
All of this hard work seems to be paying off now as Bethany continues in launching her new spring line titled Whiplash. This will be a new line featuring the new ties she has now garnered a great deal of attention for as well as a new line of ascots and scarves.
What brought you to costume and fashion design? Did you undergo extensive education or any training? Do you have any classical artistic study to rely on?
I received my BFA from Boston University and my MFA from Cranbrook Academy of Art both degrees with concentrations in sculpture and photography. I started out making clothing exclusively as props for my photo installations, so it grew from a need to style intricate location and studio shoots.
What led you to the Cyber-Goth and Industrial styles you make today?
One hell of a lot of hard work and a little bit of good luck. Everyone I have worked with thus far has helped to make the process exciting and interesting. It is also important to note that work for most high-profile clients is always proposed at the very last second of the last minute, so if one is ever entertaining the idea of going this direction with his or her work, be prepared for marathon studio sessions and very little sleep. These projects are wonderful but can be a feast-or-famine situation, thus why I enjoy running the TieLab concurrently which is more consistent work for the most part.
Youve also designed for many other artists and performers in different genres. Can you share your insight working with some of them, and what challenges you faced in creating for them?
I enjoy working with other performers in particular as it allows for human interaction which is sometimes frighteningly lacking in studio work. It can be really solitary working 18 hour days alone can drive anyone nuts
after a while.
The Big Hunt photo shoot seemed to be a stark fantasy set of images. What mood were you attempting to capture in that shoot? What was your inspiration for the dramatic undertones?
I was given free reign to do an editorial shoot for the Thanksgiving issue of a weekly magazine out here. I wanted to subvert the typical intent of the Biggest Bar Night of the Year which usually consists of gross college girls hooking up on the annual Amateur Night, puking on their date when they get home, going to grandmas house the next day for dinner
and praying for death from being so miserably hung over. Classy! I wanted to push the meat market/hunting for someone in a really wrong and cheeky way. The biggest challenge was styling the shoot we shot for three days in a row, all day, and I prepared props for about a month in advance. We sourced about ten pieces of antique taxidermy, bow and arrows, live quails, $300 in fruit, vegetables, and flowers and carted it all around to our different locations.
The Tie Lab seems to have garnered a great deal of media attention. What brought you to making hand-screened ties? How has this success driven your other projects?
All my projects are extremely intricate, time-consuming and unfortunately as a result, not very lucrative. I lose money on most shoots due to the complexity of the sets and the hours needed to complete them. I wanted to make something that was still intricate in design, but less focused on labor. This way I can offer something in my shop that is affordable to
most people yet still carries the same essence of my more time-consuming pieces. I was also interested in working with a very maligned and hated accessory and moving it to a place of fun and moderate subversiveness. I get enjoyment out of someone wearing my work to a corporate board meeting, I actually think that pushes the limit of what is permissible in society
more so than making overt club wear.
According to your website, you have two musical projects you perform for, Toybreaker and Dethlab. Can you describe your experiences performing as a band and how that bleeds into your other projects?
As DethLab were very fortunate to be invited to play the Guggenheim Museum this past December, as artists and designers, we couldnt have asked for a more amazing backdrop. Music projects also require promotional materials
so weve been able to merge the fashion, theatrical and photographic elements into that direction. We also curate a series called Machines That Feel at the Contemporary Art Institute of Detroit where weve been able to invite other artists, designers and filmmakers to participate.
Is there any rivalry and infighting among designers in competing for projects?
Sure, theres petty crap in any creative industry, but if you have the
time to fixate on that, youre obviously not working hard enough.
What kinds of compromises have you had to make when you or the client were not satisfied with the project?
This has never really come up Ive always been fortunate to work with clients who have kept the integrity of the work intact or who have worked alongside me since the inception of the project. A few real disappointments have come up when doing editorial styling work for major magazines 80 hours of studio work can easily end up on the cutting room
floor based on an editors or stylists whim or change of direction.
What designs are you were most pleased with in your career?
Recently Ive partnered with All Purpose which is a great boutique out in Los Angeles and I made a line of silk skinny ties and ascots based around their Whiplash theme. Whiplash is a trope on the concept of
James Deans car crash. The ties and ascots are all printed with auto
part schematics, repeated and mirrored into complex, twisted patterns.
My next series will be called Concealed Weapons and will have large prints of current and antique weaponry printed on the reverse side of the tie. The front will have just a small clue of what is on the back, but the back
will remain the secret of the wearer.
most pleased with in your career?
One design will be called Let Them Eat Cake and will have a guillotine on the back and the French coat of arms on the front... or maybe Marie Antoinettes head, I havent decided.
Concealed Weapons is in the works now and I hope to have it ready April 1.
What advice would you give to aspiring young designers on how to break into
the business, and how to achieve your level of success?
My partner always says this too dont set your sights on making work like your immediate peer group. If you are currently in art school, dont aspire to make work like who you think is the best kid in your class. Look to the galleries, look in the magazines, look to art history for inspiration. So many students get caught up in the art school microcosm, look beyond that.
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